
Flux is a physics-based 3D side-scroller that centers on magnet-driven movement systems. Player locomotion is fully physics-controlled, with forces applied through magnetic attraction and repulsion rather than scripted movement. Real-time pole switching directly influences momentum, trajectory, and rotation, requiring precise player input to navigate the environment. The game emphasizes systemic interaction between physics simulation, player control, and level geometry to create emergent movement behavior and continuous flow.




Developed by a five-person team.
My role focused on gameplay programming and animation systems.
I’m always happy to connect with people who are passionate about game development, interactive experiences, and creative technology. Whether you’re interested in collaboration, have a project in mind, or want to talk about potential opportunities, feel free to reach out. I’d love to hear from you.