
The Little Hero’s Big Adventure is a single-player, stationary VR action platformer developed in Unity using C#, the XR Interaction Toolkit, and OpenXR, and specifically designed for the Meta Quest 3.The game is built as a room-scale–independent, stationary VR experience, meaning the player remains physically in place while interacting with the world using VR controllers. AI tools, including Midjourney and Meshy, were used in the creation of the game’s main character.
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I designed and developed this stationary VR game solo in Unity, implementing gameplay systems, VR interactions, AI behavior, and performance optimization for Meta Quest 3.
I’m always happy to connect with people who are passionate about game development, interactive experiences, and creative technology. Whether you’re interested in collaboration, have a project in mind, or want to talk about potential opportunities, feel free to reach out. I’d love to hear from you.