
This project is a small-scale 2D underwater action game developed for Windows and Android using a level-based design with real-time gameplay systems. It focuses on physics-driven player movement, obstacle avoidance, enemy interaction, and collectible-based progression within a stylized aquatic environment.




I was responsible for all core gameplay mechanics and game logic implementation.
I’m always happy to connect with people who are passionate about game development, interactive experiences, and creative technology. Whether you’re interested in collaboration, have a project in mind, or want to talk about potential opportunities, feel free to reach out. I’d love to hear from you.