
Trash Crush is a serious game developed for the initiative „Mülltrennung wirkt“ to teach people how to separate waste correctly through engaging gameplay. It’s a browser-based game built with the Faser framework, that uses familiar swipe mechanics, similar to those in dating apps, to match different waste items with their correct bins.
• Game development using the Phaser framework
• Implementation of gameplay mechanics (swipe interactions, scoring systems)
• Translating design documentation into functional code
• Debugging and iterative feature refinement
• Phaser
• JavaScript
• HTML5 / Canvas
• GitHub




As an intern at die Spielarchitekten®, I worked on Trash Crush for Pfeffermind, where I implemented key components of the Trash Crush game using the Phaser framework, translating design documentation into functional, maintainable code. I collaborated with game designers to ensure core gameplay mechanics: such as swipe interactions, scoring logic, and UI flow, were implemented accurately and aligned with the project’s educational objectives.
More about the project: https://pfeffermind.de/muell-trennen-spiel/?utm_source=chatgpt.com
I’m always happy to connect with people who are passionate about game development, interactive experiences, and creative technology. Whether you’re interested in collaboration, have a project in mind, or want to talk about potential opportunities, feel free to reach out. I’d love to hear from you.