
This project is a small-scale 3D driving game developed in Unreal Engine using a modular level design approach and physics-based vehicle simulation. The game centers around controlled navigation, resource management, and structured progression within a stylized environment.




I developed this project independently, handling level design, stylized 3D asset creation, texturing, and technical implementation in Unreal Engine, including vehicle setup and interactive gameplay elements
I’m always happy to connect with people who are passionate about game development, interactive experiences, and creative technology. Whether you’re interested in collaboration, have a project in mind, or want to talk about potential opportunities, feel free to reach out. I’d love to hear from you.